Saturday, May 4, 2013

Individual brain cells track where we are and how we move

May 2, 2013 ? Leaving the house in the morning may seem simple, but with every move we make, our brains are working feverishly to create maps of the outside world that allow us to navigate and to remember where we are.

Take one step out the front door, and an individual brain cell fires. Pass by your rose bush on the way to the car, another specific neuron fires. And so it goes. Ultimately, the brain constructs its own pinpoint geographical chart that is far more precise than anything you'd find on Google Maps.

But just how neurons make these maps of space has fascinated scientists for decades. It is known that several types of stimuli influence the creation of neuronal maps, including visual cues in the physical environment -- that rose bush, for instance -- the body's innate knowledge of how fast it is moving, and other inputs, like smell. Yet the mechanisms by which groups of neurons combine these various stimuli to make precise maps are unknown.

To solve this puzzle, UCLA neurophysicists built a virtual-reality environment that allowed them to manipulate these cues while measuring the activity of map-making neurons in rats. Surprisingly, they found that when certain cues were removed, the neurons that typically fire each time a rat passes a fixed point or landmark in the real world instead began to compute the rat's relative position, firing, for example, each time the rodent walked five paces forward, then five paces back, regardless of landmarks. And many other mapping cells shut down altogether, suggesting that different sensory cues strongly influence these neurons.

Finally, the researchers found that in this virtual world, the rhythmic firing of neurons that normally speeds up or slows down depending on the rate at which an animal moves, was profoundly altered. The rats' brains maintained a single, steady rhythmic pattern.

The findings, reported in the May 2 online edition of the journal Science, provide further clues to how the brain learns and makes memories.

The mystery of how cells determine place

"Place cells" are individual neurons located in the brain's hippocampus that create maps by registering specific places in the outside environment. These cells are crucial for learning and memory. They are also known to play a role in such conditions as post-traumatic stress disorder and Alzheimer's disease when damaged.

For some 40 years, the thinking had been that the maps made by place cells were based primarily on visual landmarks in the environment, known as distal cues -- a tall tree, a building -- as well on motion, or gait, cues. But, as UCLA neurophysicist and senior study author Mayank Mehta points out, other cues are present in the real world: the smell of the local pizzeria, the sound of a nearby subway tunnel, the tactile feel of one's feet on a surface. These other cues, which Mehta likes to refer to as "stuff," were believed to have only a small influence on place cells.

Could it be that these different sensory modalities led place cells to create individual maps, wondered Mehta, a professor with joint appointments in the departments of neurology, physics and astronomy. And if so, do these individual maps cooperate with each other, or do they compete? No one really knew for sure.

Virtual reality reveals new clues

To investigate, Mehta and his colleagues needed to separate the distal and gait cues from all the other "stuff." They did this by crafting a virtual-reality maze for rats in which odors, sounds and all stimuli, except distal and gait cues, were removed. As video of a physical environment was projected around them, the rats, held by a harness, were placed on a ball that rotated as they moved. When they ran, the video would move along with them, giving the animals the illusion that they were navigating their way through an actual physical environment.

As a comparison, the researchers had the rats -- six altogether -- run a real-world maze that was visually identical to the virtual-reality version but that included the additional "stuff" cues. Using micro-electrodes 10 times thinner than a human hair, the team measured the activity of some 3,000 space-mapping neurons in the rats' brains as they completed both mazes.

What they found intrigued them. The elimination of the "stuff" cues in the virtual-reality maze had a huge effect: Fully half of the neurons being recorded became inactive, despite the fact that the distal and gate cues were similar in the virtual and real worlds. The results, Mehta said, show that these other sensory cues, once thought to play only a minor role in activating the brain, actually have a major influence on place cells.

And while in the real world, place cells responded to fixed, absolute positions, spiking at those same positions each time rats passed them, regardless of the direction they were moving -- a finding consistent with previous experiments -- this was not the case in the virtual-reality maze.

"In the virtual world," Mehta said, "we found that the neurons almost never did that. Instead, the neurons spiked at the same relative distance in the two directions as the rat moved back and forth. In other words, going back to the front door-to-car analogy, in a virtual world, the cell that fires five steps away from the door when leaving your home would not fire five steps away from the door upon your return. Instead, it would fire five steps away from the car when leaving the car. Thus, these cells are keeping track of the relative distance traveled rather than absolute position. This gives us evidence for the individual place cell's ability to represent relative distances."

Mehta thinks this is because neuronal maps are generated by three different categories of stimuli -- distal cues, gait and "stuff" -- and that all are competing for control of neural activity. This competition is what ultimately generates the "full" map of space.

"All the external stuff is fixed at the same absolute position and hence generates a representation of absolute space," he said. "But when all the stuff is removed, the profound contribution of gait is revealed, which enables neurons to compute relative distances traveled."

The researchers also made a new discovery about the brain's theta rhythm. It is known that place cells use the rhythmic firing of neurons to keep track of "brain time," the brain's internal clock. Normally, Mehta said, the theta rhythm becomes faster as subjects run faster, and slower as running speed decreases. This speed-dependent change in brain rhythm was thought to be crucial for generating the 'brain time' for place cells. But the team found that in the virtual world, the theta rhythm was uninfluenced by running speed.

"That was a surprising and fascinating discovery, because the 'brain time' of place cells was as precise in the virtual world as in the real world, even though the speed-dependence of the theta rhythm was abolished," Mehta said. "This gives us a new insight about how the brain keeps track of space-time."

The researchers found that the firing of place cells was very precise, down to one-hundredth of a second, "so fast that we humans cannot perceive it but neurons can," Mehta said. "We have found that this very precise spiking of neurons with respect to 'brain-time' is crucial for learning and making new memories."

Mehta said the results, taken together, provide insight into how distinct sensory cues both cooperate and compete to influence the intricate network of neuronal activity. Understanding how these cells function is key to understanding how the brain makes and retains memories, which are vulnerable to such disorders as Alzheimer's and PTSD.

"Ultimately, understanding how these intricate neuronal networks function is a key to developing therapies to prevent such disorders," he said.

Other authors of the study included Pascal Ravassard, Ashley Kees and Bernard Willers, all lead authors, and David Ho, Daniel A. Aharoni, Jesse Cushman and Zahra M. Aghajan of UCLA. Funding was provided by the W.M. Keck foundation, a National Science Foundation career award grant and a National Institutes of Health grant (5R01MH092925-02).

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Story Source:

The above story is reprinted from materials provided by University of California - Los Angeles. The original article was written by Mark Wheeler.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. P. Ravassard, A. Kees, B. Willers, D. Ho, D. A. Aharoni, J. Cushman, Z. M. Aghajan, M. R. Mehta. Multisensory Control of Hippocampal Spatiotemporal Selectivity. Science, 2013; DOI: 10.1126/science.1232655

Note: If no author is given, the source is cited instead.

Disclaimer: This article is not intended to provide medical advice, diagnosis or treatment. Views expressed here do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/top_news/top_health/~3/Q3BZmjM55TI/130503094954.htm

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Friday, May 3, 2013

Samsung, BlackBerry devices cleared for use on US defense networks

WASHINGTON (Reuters) - The Pentagon on Thursday cleared BlackBerry and Samsung mobile devices for use on Defense Department networks, a step toward opening up the military to a wide variety of technology equipment makers while still ensuring communications security.

Lieutenant Colonel Damien Pickart, a Pentagon spokesman, said the department cleared the use of BlackBerry 10 smart phones and BlackBerry PlayBook tablets using its Enterprise Service 10 system, as well as Samsung's Android Knox.

"This is a significant step towards establishing a multi-vendor environment that supports a variety of state-of-the-art devices and operating systems," Pickart said in a statement.

The Pentagon said on Wednesday it also expected to clear Apple mobile devices using the iOS 6 system at some point in early May.

The move to open up Defense Department networks is expected to set the stage for an intensified struggle for Pentagon customers among BlackBerry devices, Apple's iPhones or iPads and units using Google's Android platform such as Samsung Electronics' phones.

The Pentagon currently has some 600,000 users of smart phones, computer tablets and other mobile devices. The department has 470,000 BlackBerry users, 41,000 Apple users and 8,700 people with Android devices. Most Apple and Android systems are in pilot or test programs.

The move to open up the networks to a broader array of mobile devices is part of a Pentagon effort to ensure the military has access to the latest communications technology without locking itself in to a particular equipment vendor.

To ensure security, mobile devices and operating systems go through a security review process approved by the Defense Information Systems Agency. Once their Security Technical Implementation Guide - or STIG - is reviewed and approved, the devices can be used on the network.

Pickart said the decision on Thursday did not result in product orders. But it will enable user groups within the Pentagon to purchase the devices most appropriate for their work as the need arises.

"We are pleased to add Blackberry 10 and the Samsung Knox version of Android to our family of mobile devices supporting the Department of Defense," he said. "We look forward to additional vendors also participating in this process."

(Reporting By David Alexander; Editing by Tim Dobbyn and Eric Walsh)

(c) Copyright Thomson Reuters 2013. Check for restrictions at: http://about.reuters.com/fulllegal.asp

? 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

Source: http://feeds.nbcnews.com/c/35002/f/653377/s/2b7b4156/l/0L0Snbcnews0N0Ctechnology0Ctechnolog0Csamsung0Eblackberry0Edevices0Ecleared0Euse0Eus0Edefense0Enetworks0E6C9761382/story01.htm

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Suicide rate rose sharply among middle-aged Americans, CDC finds

By Atossa Araxia Abrahamian

NEW YORK (Reuters) - The suicide rate among Americans aged 35 to 64 rose sharply between 1999 and 2010, a trend that could reflect the stresses of a sharp economic downturn as well as other traditionally overlooked challenges of middle age, according to a federal report released on Thursday.

The annual rate of suicide rose 28 percent among Americans aged 35 to 64 during the study period, but changed little for older and younger people, the Centers for Disease Control and Prevention said. The number of suicides among people in their 50s doubled in that time frame.

"Traditionally, we focus suicide prevention on adolescents and the older retired population, but the results of this study really emphasized the public health burden faced by the middle aged population," said Dr. Thomas Simon, a researcher with the CDC's Injury Center.

"There are unique risks at each developmental stage," said Simon, pointing to bullying and confusion about sexuality in teenagers and getting used to retirement for seniors. "And then there are some particularly salient challenges for the middle-aged group: divorce, job loss, and dual care-giving."

The increase in the U.S. over the past two decades may also reflect the influence of the weak economy - suicides generally rise during downturns - and an increase in the use of prescription opioid painkiller drugs, the CDC said.

The U.S. economy twice went into recession during the study period, briefly in 2001 and sharply during the so-called Great Recession of December 2007-June 2009 that sent the unemployment rate as high as 10 percent.

The pressures of the downturn took a heavy toll on the middle-aged, some of whom had to care for both children and aging parents, as well as deal with their own health problems, the study found.

Simon said that more research is needed to determine whether suicide rates among middle aged people will fall if the economy improves or demographic shifts eventually alleviate the dual childcare and elder-care burdens faced by the so-called "sandwich generation."

The U.S. had an overall suicide rate of 12.4 for every 100,000 in 2010, according to CDC data. By comparison, the average for European Union countries was 10.2 per 100,000 inhabitants. Lithuania had the highest rate, with 29.4 suicides per 100,000 and Cyprus, Italy, Greece and Spain all had fewer than 6 suicides per 100,000 in 2010, according to Eurostat.

In the study, the CDC warned that the actual toll from suicide may be higher than it appears, as some possible suicides are classified as undetermined in the National Vital Statistics System, which provided the data on which the study was based.

The report drew attention to especially high increases of suicide among Native Americans, for whom the rate rose by 65 percent overall - 60 percent among men and more than 81 percent among women. The suicide rate rose 40 percent for non-Hispanic whites.

The most common ways people killed themselves were by using firearms, poison - often by overdosing on drugs - and suffocation, typically by hanging, a method for which the suicide rate increased by 81 percent between 1999 and 2010.

In 2010, there were 33,687 U.S. deaths from motor vehicle crashes, compared to 38,364 suicides, according to the CDC.

(Reporting by Atossa Araxia Abrahamian; Editing by Scott Malone, Lisa Von Ahn and Chris Reese)

Source: http://news.yahoo.com/suicide-rate-rose-sharply-among-middle-aged-americans-163020613.html

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Adult cells transformed into early-stage nerve cells, bypassing the pluripotent stem cell stage

May 2, 2013 ? A University of Wisconsin-Madison research group has converted skin cells from people and monkeys into a cell that can form a wide variety of nervous-system cells -- without passing through the do-it-all stage called the induced pluripotent stem cell, or iPSC.

Bypassing the ultra-flexible iPSC stage was a key advantage, says senior author Su-Chun Zhang, a professor of neuroscience and neurology. "IPSC cells can generate any cell type, which could be a problem for cell-based therapy to repair damage due to disease or injury in the nervous system."

In particular, the absence of iPSC cells rules out the formation of tumors by pluripotent cells in the recipient, a major concern involving stem cell therapy.

A second advance comes from the virus that delivers genes to reprogram the adult skin cells into a different and more flexible form. Unlike other viruses used for this process, the Sendai virus does not become part of the cell's genes.

Jianfeng Lu, Zhang's postdoctoral research associate at the UW-Madison Waisman Center, removed skin cells from monkeys and people, and exposed them to Sendai virus for 24 hours. Lu then warmed the culture dish to kill the virus without harming the transforming cells. Thirteen days later, Lu was able to harvest a stem cell called an induced neural progenitor. After the progenitor was implanted into newborn mice, neural cells seemed to grow normally, without forming obvious defects or tumors, Zhang says.

Other researchers have bypassed the pluripotent stem cell stage while turning skin cells into neurons and other specialized cells, Zhang acknowledges, but the new research, just published in Cell Reports, had a different goal. "Our idea was to turn skin cells to neural progenitors, cells that can produce cells relating to the neural tissue. These progenitors can be propagated in large numbers."

The research overcomes limitations of previous efforts, Zhang says. First, the Sendai virus, a kind of cold virus, is considered safe because it does not enter the cell's DNA, and it is killed by heat within 24 hours. (This is quite similar to the fever that raises our temperature to remove cold virus.) Second, the neural progenitors have a greater ability to grow daughter cells for research or therapy. Third, the progenitor cells are already well along the path toward specialization, and cannot become, say, liver or muscle cells after implantation. Finally, the progenitors can produce many more specialized cells.

The neurons that grew from the progenitor had the markings of neurons found in the rear of the brain, and that specialization can also be helpful. "For therapeutic use, it is essential to use specific types of neural progenitors," says Zhang. "We need region-specific and function-specific neuronal types for specific neurological diseases."

Progenitor cells grown from the skin of ALS (Lou Gehrig's disease) or spinal muscular atrophy patients can be transformed into various neural cells to model each disease and allow rapid drug screening, Zhang adds.

Eventually, the process could produce cells used to treat conditions like spinal cord injury and ALS.

"These transplantation experiments confirmed that the reprogrammed cells indeed belong to cells of the intended brain regions and the progenitors produced the three major classes of neural cells: neurons, astrocytes and oligodendrocytes," Zhang says. "This proof-of-principle study highlights the possibility to generate many specialized neural progenitors for specific neurological disorders."

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Story Source:

The above story is reprinted from materials provided by University of Wisconsin-Madison. The original article was written by David Tenenbaum.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Jianfeng Lu, Huisheng Liu, Cindy?Tzu-Ling Huang, Hong Chen, Zhongwei Du, Yan Liu, Mohammad?Amin Sherafat, Su-Chun Zhang. Generation of Integration-free and Region-Specific Neural Progenitors from Primate Fibroblasts. Cell Reports, 2013; DOI: 10.1016/j.celrep.2013.04.004

Note: If no author is given, the source is cited instead.

Disclaimer: This article is not intended to provide medical advice, diagnosis or treatment. Views expressed here do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/top_news/top_science/~3/bpJTNujD9Uc/130502131713.htm

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Startling survival story at historic Jamestown: Physical evidence of survival cannibalism

May 1, 2013 ? Douglas Owsley, the division head for physical anthropology at the Smithsonian's National Museum of Natural History, presented today a forensic analysis of 17th-century human remains proving that survival cannibalism took place in historic Jamestown. The findings answer a long-standing question among historians about the occurrence of cannibalism at Jamestown during the deadly winter of 1609-1610 known as the "starving time" -- a period during which about 80 percent of the colonists died.

The announcement was made with chief archeologist William Kelso from the Jamestown Rediscovery Project at Preservation Virginia, and historian James Horn, vice president of research and historical interpretation at Colonial Williamsburg; each expert provided context about the discovery and the history of the site.

Owsley has worked closely with Kelso and his team of archaeologists since 1996, examining skeletal remains to help researchers understand the lives of individual colonial settlers in the Chesapeake. This particular incomplete human skull and tibia (shin bone) were excavated by Jamestown archeologists in 2012 as part of a 20-year excavation of James Fort. The remains were unusual due to their location and extensive fragmentation, so Kelso approached the Smithsonian's forensic anthropologist for a comprehensive analysis.

Owsley and his research team identified a number of features on the skull and tibia that indicated the individual was cannibalized. Four shallow chops to the forehead represent a failed first attempt to open the skull. The back of the head was then struck by a series of deep, forceful chops from a small hatchet or cleaver. The final blow split the cranium open. Sharp cuts and punctures mark the sides and bottom of the mandible, reflecting efforts to remove tissue from the face and throat using a knife.

"The desperation and overwhelming circumstances faced by the James Fort colonists during the winter of 1609-1610 are reflected in the postmortem treatment of this girl's body," said Owsley. "The recovered bone fragments have unusually patterned cuts and chops that reflect tentativeness, trial and complete lack of experience in butchering animal remains. Nevertheless, the clear intent was to dismember the body, removing the brain and flesh from the face for consumption."

Through specialized scientific analyses, Smithsonian scientists determined details about the life and story of this 14-year-old girl from England. By analyzing the dental development of the third molar and the growth stage of her shin bone, the research team determined that "Jane" was approximately 14 years old when she died. The cause of death could not be determined from the remains, estimated to be less than 10 percent of the complete skeleton.

Through a combination of digital and medical technologies, Smithsonian researchers led the effort to reconstruct the girl's likeness through forensic facial reconstruction. After scanning the incomplete remains of the fragmented skull with the museum's CT scanner, a virtual model of the skull was pieced together digitally. This digital rendering was sent to the Medical Modeling company to print a three-dimensional replica of the reconstructed skull. Finally, StudioEIS, in Brooklyn, N.Y., worked with Smithsonian scientists to create a forensic facial reconstruction of the girl's likeness.

On May 3, the facial reconstruction will be on display in the National Museum of Natural History's popular "Written in Bone: Forensic Files of the 17th Century Chesapeake" exhibition, alongside other materials and information about Smithsonian forensic science. The skeletal remains will be on display at Historic Jamestowne near the discovery site on Jamestown Island.

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The above story is reprinted from materials provided by Smithsonian Institution.

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Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/most_popular/~3/r7CRl5SblRk/130501191845.htm

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Thursday, May 2, 2013

The FitBark Pet Activity Monitor Is A Reasonable Device For Pet Owners

FitBarkI don?t want to awaken the ire of any committed pet owners but I would be lying if I said I didn?t cringe a little bit when I hear about extreme pet products and services like doggie treadmills, pet psychiatrists or pet fitness centers. Still, I came across FitBark on the floor at TechCrunch Disrupt and while it could, at first, seem ?extreme? I found that after hearing the creators' explanation, their device actually seems pretty reasonable.

Source: http://feedproxy.google.com/~r/Techcrunch/~3/Kz-NoyH74_s/

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Just three months after an acid leak caused a fatality in a Samsung plant, the same thing's happened

Just three months after an acid leak caused a fatality in a Samsung plant, the same thing's happened again, injuring three people. Sounds like something needs fixing.

Source: http://gizmodo.com/just-three-months-after-an-acid-leak-caused-a-fatality-486769376

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